Credits: Modeling, Textures, Lighting, Rigging, and Animation
The announcement of MapleStory Classic got me itching to play again. This was a personal project to help hone my skills in Cinema 4D. I had a lot of fun recreating the iconic characters and designs into full 3D assets.
Sprite Sheet pulled for reference

All the materials used

Textures made based on the sprites




Using a Shader Switch node, we can easily switch between open and closed mouth textures.

Our Orange Mushroom here was animated purely by using deformers.


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