Credits: Character Rigging, Animation (Non-Gameplay)
Lots of layers go into our character's head rig to support all the different facial expressions.
Limbs rigged up with Rubberhose
You get a rig, and you get a rig!
Credits: Character Rigging, Animation (Non-Gameplay)
Lots of layers go into our character's head rig to support all the different facial expressions.
Limbs rigged up with Rubberhose
You get a rig, and you get a rig!