Credits: Character Rigging, Animation (Non-Gameplay)


Lots of layers go into our character's head rig to support all the different facial expressions.

Limbs rigged up with Rubberhose


You get a rig, and you get a rig!
Credits: Character Rigging, Animation (Non-Gameplay)


Lots of layers go into our character's head rig to support all the different facial expressions.

Limbs rigged up with Rubberhose


You get a rig, and you get a rig!